#include "stdafx.h"


#ifndef __GameObject_h_
#define __GameObject_h_

class GameObject
{
public:
	void move(float x, float y, float z);
	GameObject();
	GameObject(Ogre::SceneNode *node);
	~GameObject();

	void setSceneNode(Ogre::SceneNode *node=NULL);
	

protected:
	Ogre::SceneNode *m_node;

private:
	
	
};

#endif //#ifndef __GameObject_h_